![]() Unlike Minis March Again! and previous installments of the series, it is not possible to stop the miniatures or change their direction once they are activated. ![]() Once a single mini has reached the door, a timer comes on, and everyone else must be through the door within about six seconds, otherwise, the door will lock up, leaving out any other mini toys behind and it's Game Over. If a mini falls onto spikes, traps, pitfalls, run into enemies, falls from a height of ten blocks or more, or the timer runs out, the player gets a game over and can either restart or exit the level. ![]() Each level has one to three minis that must be moved, and it is necessary to rescue all the minis to clear a level, and each exit closes several seconds after a mini enters. As the mini-Marios cannot be directly controlled, the player instead uses a stylus to manipulate their movements. The game requires players to "build and rebuild levels on the fly", to allow the small miniature Marios to get from point A to point B. Donkey Kong titles, where players do not control Mario, but instead are tasked with guiding wind-up miniatures to level exits, in this case mechanical Mini-Mario toys. Similar to the old Lemmings games, the puzzle-based gameplay in Mini-Land Mayhem is built upon that of the 2 earlier Mario vs. ![]() Donkey Kong: Mini-Land Mayhem! is a platform game with a 2D level design. The game was released in North America on 14 November 2010 and is the fourth game in the Mario vs. Donkey Kong: Mini-Land Mayhem! is a 2010 puzzle video game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. ![]()
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